Init: +7. Senses: Perception +9. Ac: 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 shield).
Hp: 42 (5d10+10).
Fortitude: +7. Reflex: +8. Will: +3. Resist: fire 10.
Speed: 30 ft.. Melee: mwk scimitar +8 (1d6+2/18–20) or
lance +7 (1d8+2/×3)
. Ranged: mwk composite shortbow +10 (1d6+2/×3). Space: 5 ft.. Reach: 5 ft. (10 ft. with lance). Special Attacks: favored enemy (animals +2, humans +4). Strength: 15. Dexterity: 16. Constitution: 14. Intelligence: 10. Wisdom: 12. Charisma: 8.Base Attack: +5. Cmb: +7. Cmd: 20.
Feats: Endurance, Improved Initiative, Mounted Archery, Mounted Combat, Point-Blank Shot, Weapon Focus (composite shortbow).
Skills: Handle Animal +7, Heal +9, Knowledge (geography, nature) +8, Perception +9, Ride +9, Stealth +9, Survival +9.
Languages: Common. Special Qualities: favored terrain (desert +2), hunter's bond (companions), track +2, wild empathy +4. Combat Gear: oil of magic weapon, potion of blur, potion of cure moderate wounds, potion of invisibility. Other Gear: masterwork chain shirt, masterwork heavy wooden shield, lance, masterwork composite shortbow (+2 Str) with 20 arrows, masterwork scimitar, cloak of resistance +1, combat-trained horse, riding saddle, 72 gp.
ranger spells prepared: (CL 2nd; concentration +3)
1st-endure elements, resist energy
Tactics
Before Combat The ranger casts endure elements and resist energy (fire).
During Combat The ranger shoots from horseback. When fighting dangerous opponents, she uses oil of magic weapon on her bow and drinks her potion of blur.
Base Statistics Without resist energy, the ranger's statistics are
Resist none.
The mounted archer fires deadly arrows from horseback.
Zarishen
This bandit leader spares merchants and porters if they surrender so they may return again later with more cargo.